Intermedia art

Where music meets play

I work across music and gaming to test what becomes possible when both mediums converge.

Editorial photograph of an interactive sound-and-game installatio

The practice

Three mediums, one material

Close editorial detail of a spatial speaker array in a dark room, controlled cool light tracing its contours, crisp 35mm

Sound environments

Interactive sound environments

Spatial audio responds to the body and movement in the room. Each piece is built so that listening becomes an act of navigation.

Game systems

Experimental game systems

Game mechanics are composed as rhythm, tension, and structure. Rules become instruments, and play becomes a way of hearing a system.

Editorial still of a minimal game interface on a large screen, cyan and violet accents on a deep void background, clean
Wide view of a studio workstation with modulated waveforms on a luminous display, restrained contrast, cool tones, edito

Generative scores

Generative audio scores

Scores are generated from rules set by the artist and shaped in performance. The result is a composition that keeps changing without losing its logic.

Statement

Sound and game are not separate practices here. They are one material, shaped into play.

I want the work to make sense to someone who comes for the sound, the game, or the space between them. A project can start with a musical idea and end somewhere I didn’t expect.

Explore the projects, sound systems, and game works in the archive.