Intermedia art
Where music meets play
I work across music and gaming to test what becomes possible when both mediums converge.

The practice
Three mediums, one material

Sound environments
Interactive sound environments
Spatial audio responds to the body and movement in the room. Each piece is built so that listening becomes an act of navigation.
Game systems
Experimental game systems
Game mechanics are composed as rhythm, tension, and structure. Rules become instruments, and play becomes a way of hearing a system.


Generative scores
Generative audio scores
Scores are generated from rules set by the artist and shaped in performance. The result is a composition that keeps changing without losing its logic.
Statement
Sound and game are not separate practices here. They are one material, shaped into play.
I want the work to make sense to someone who comes for the sound, the game, or the space between them. A project can start with a musical idea and end somewhere I didn’t expect.
Explore the projects, sound systems, and game works in the archive.
